If you have ever played a F.E.A.R game before, you will know what to expect when you open up a copy of F.E.A.R 3. A dark, generic, corridor shooter with occasional jump scares and a tacked on slow motion mechanic. While the first in the series set the standard on the next-gen series of consoles, it has since been overshadowed in its genre superior survival horror games.The only problem is, the developers of Fear 3 seem not to know this. They rely on the tired and overused "monster closets" and occasional Alma sighting to scare you. These scares work the first few times, but quickly grow tired as you travel through the short campaign.
Speaking of which, this game has one of the shortest campaigns that i have played in a while. 8 missions long, one could easily finish this game in about five hours, and that's on the harder difficulties. These few missions also follow the FPS stereotype. You have your rescue mission, your vehicle mission, and an escape mission. Really the only one missing is a stealth level, which probably would have been one of the most fun levels in the game, had it been made. The slow motion mechanic lends itself to stealth game play leading to a bevy of opportunities that were not exploited.